﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Evolution.Structure.Details.Cities;
using EvolutionBaseType;

namespace Evolution.Structure.Globe.Details.Cities
{
    public class Citizen : WorldItem //could not move outside the city !!
    {

        public CitizenType Type { get; set; }
       

    }
}
